Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 24, 40, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 16, 33, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([5178, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 923, 16, 23, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([168, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["U, ugh......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Konstantze has already been taken down and is rolling on the ground."])
    ShowText(["And the master who did that is――"])
    ShowPicture([5, "80_alice10th_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Hmm... It seems the next guest will be quite entertaining."])
    ShowText(["Moreover, I feel like I've seen you somewhere before."])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Now, where was it..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You can't be――"])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["...That's right, in the monster realm's San Ilia dungeon."])
    ShowText(["You are the hero I fought back when I was still a puppet, controlled by Kagetsumugi!"])
    ShowPicture([7, "80_alice10th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([30])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That Monster Lord puppet from that time――"])
    ShowText(["No doubt about it, this is Alipheese the 10th!"])
    ConditionalBranch([1, 1333, 0, 2, 2])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Why have you returned to your flesh and blood form...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1333, 0, 3, 1])
      ConditionalBranch([0, 1767, 0])
        ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
        ShowText(["\\n<Kagetsumugi>"])
        ShowText(["Why have you returned to your flesh and blood form...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1768, 0])
        ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
        ShowText(["\\n<Kagetsumugi>"])
        ShowText(["Why have you returned to your flesh and blood form...?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["Kagetsumugi... Did you think only you could use the Puppet's Fate technique?"])
    ShowText(["I am a Monster Lord, yet I'm also a top-notch mage!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You managed to return to your original form on your own..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You managed to return to your original form on your own..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You managed to return to your original form on your own..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then why are you on this ghost ship?"])
    ShowText(["What exactly is your goal...?"])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["This ship will serve as the mage's ark."])
    ShowText(["I am currently surveying various locations, but eventually, I will collect materials."])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["Humans, monsters, and angels..."])
    ShowText(["I will capture those who seem to be suitable materials for my creations."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No more explanations, please."])
      ShowText(["I understand that your actions are nothing but vile and without sympathy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No more explanations, please."])
      ShowText(["I understand that your actions are nothing but vile and without sympathy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No more explanations, please."])
      ShowText(["I understand that your actions are nothing but vile and without sympathy."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["To abduct people and use them as materials..."])
    ShowText(["I will absolutely not allow such a thing!"])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["No, Luka... Leave me behind and run..."])
    ShowText(["This is a Monster Lord, way too powerful..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...If there is a Monster Lord, it is here as well."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["O my ancestors, accept the challenge of the modern Monster Lord!"])
      ShowText(["If I win, you shall obey me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...If there is a Monster Lord, it is here as well."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["O my ancestors, accept the challenge of the modern Monster Lord!"])
      ShowText(["If I win, you shall obey me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...If there is a Monster Lord, it is here as well."])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["O my ancestors, accept the challenge of the modern Monster Lord!"])
      ShowText(["If I win, you shall obey me!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["If it is a challenge from a descendant, I must accept it."])
    ShowText(["To follow the victor is also the custom of youkai..."])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["If I win, you will also be my materials."])
    ShowText(["The young hero should make for a splendid material..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let anyone become materials... Let's go!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2070, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice10th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["I admit my defeat..."])
    ShowText(["As expected, you are quite the hero..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It is not only the magic artist who can correct the mistakes of a magic artist."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Constance, are you alright?"])
    ShowAnimation([7, 854, false])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Hah... Yes."])
    Wait([60])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_alice10th_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now then, Alipheese the 10th... I expect you to fulfill your promise."])
      ShowText(["Abandon this ship and henceforth obey us."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now then, Alipheese the 10th... I expect you to fulfill your promise."])
      ShowText(["Abandon this ship and henceforth obey us."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now then, Alipheese the 10th... I expect you to fulfill your promise."])
      ShowText(["Abandon this ship and henceforth obey us."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 10th>"])
    ShowText(["It can't be helped... I too have my pride."])
    ShowText(["From now on, I shall follow you..."])
    ErasePicture([5])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(743)"])
    Script(["set_actor_had(742)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alipheese the 10th has joined the party!"])
    Wait([60])
    ControlSwitches([3210, 3210, 0])
    ControlVariables([1353, 1353, 1, 0, 1])
    CallCommonEvent([9056])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Script(["gain_medal(2145)"])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Once again, my complete defeat..."])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Mobs06_cip\\\", 5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=31, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Mobs06_cip\", 5])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=31, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Constance stood up, swaying unsteadily—"])
    ShowPicture([5, "80_mob_kisi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["It's about time I must acknowledge this..."])
    ShowText(["You are the more admirable hero than I am."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I knew this from the beginning..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I knew this from the beginning..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I knew this from the beginning..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There is no difference in the desire to save people."])
    ShowText(["From here on, let's advance together as heroes!"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["And, advance together..."])
    ShowText(["Just the two of us... alone..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...What are you saying?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...What are you saying?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...What are you saying?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Understood, it's a promise!"])
    ShowText(["I swear to advance together as heroes!"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Then, I will return to Remina."])
    ShowText(["I would be happy if you come to visit again..."])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ControlVariables([1362, 1362, 0, 0, 11])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Constance flew off to Remina with the wings of a harpy!"])
    Wait([30])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, really."])
      ShowText(["I hope it won't become a troublesome situation..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, really."])
      ShowText(["I hope it won't become a troublesome situation..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, really."])
      ShowText(["I hope it won't become a troublesome situation..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, the threat of the ghost ship has been eliminated."])
    ShowText(["Alipheese the 10th has also joined our ranks, and the matter is settled."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now, let's continue our adventure."])
    ShowText(["As promised to Constance, I will forge ahead on the path of the hero――"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_obakeyasiki\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "コンス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([0, 7141, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems to be a study on the undead..."])
      ShowText(["However, it was too specialized for me to understand the details."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ControlSwitches([7134, 7134, 0])
      ControlSwitches([7135, 7135, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems to be a study on the undead..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["This is the research left by Alipheese the 10th."])
      ShowText(["It seems to be a technique for modifying living beings into undead..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I see... so it's using the technique of genetic transformation."])
      ShowText(["An approach from dark magic is quite interesting."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Indeed, if this technique can be applied..."])
      ShowText(["...we can shape the technology for transforming into undead!"])
      PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It has become possible to transform from demi-humans to zombies!"])
      ShowText(["It has become possible to transform from fairies to ghosts!"])
      Wait([60])
      ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 10th>"])
      ShowText(["Hehe, it seems my research has been useful..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, it has been very helpful."])
      ShowText(["With this, we can mass-produce undead as much as we want!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No, please don't mass-produce them..."])
      ShowText(["Isn't that evil science?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Science itself has no good or evil."])
      ShowText(["The issue is how it is intended to be used."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["What other intention could there be for mass-producing undead than evil?!"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["It sounds quite fun..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Look, Mom seems to be having fun."])
      ShowText(["This is definitely going to lead to something bad..."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Y-Yeah, that's true..."])
      ShowText(["I will take full responsibility for managing this undead transformation technology."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, this has made it possible to transform into undead."])
      ShowText(["How we utilize that is up to us――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "アリス10"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 923, 39, 9, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing pot!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Memo: Hiding place of the treasury key"])
    ShowText(["'Meet the captain and follow the direction of the left hand'"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
